Apr 12, 2006, 03:23 AM // 03:23
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#1
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Ascalonian Squire
Join Date: Jan 2006
Guild: Villians of Oceania [voO]
Profession: W/R
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Me Build, tell me what ya think of it.
OK I kinda came up with this on the spot, it is ment to be able to hold for long periods of time and be able to kill, but atm I am a little concerned about damage output. So please tell me what u think about it, and will hopefully win halls with it soon.
E/W(In place of shock warrior for more dmg)
12 Hammer Mastery
14 (10+3+1) Earth Magic
5 (4+1) Air Magic
Rest in Energy Storage with Minor Rune
Earth Shaker{E}
Irresistible Blow
Obs Flame
Distracting Blow
Gale
Aftershock
Grasping Earth
Res Sig
This char spikes by using Earth Shaker,Aftershock then Irres Blow for massive amounts of damage and uses obs flame on foes at low health. Must have 2 hammers, 1 with ele dmg and other with physical dmg because of Grasping Earth which is used on Relic runs (it goes through Spell Breaker) and to add to the Hexes as well as keeping the target at bay. Its kind of an experimental build atm but in theory should produce more dmg then the usual warrior as well as more defence for the whole team. Earth Shaker is used because its kind of like a EQ/AS Warder type thing but with a hammer.
N/E
15 (11+3+1) Curses
9 Earth Magic
7 Air Magic
Rest in Soul Reaping with Minor Rune
Spiteful Spirit{E}
Faintheartedness
Malaise
Parasitic Bond
Ward Against Foes
Ward Against Melee
Windborne Speed
Res Sig
This Necro is the main hex spammer and spreads his hexes everywhere keeping them covered with Parasitic Bond and having Foes and Melee up when needed most to conserve energy. Windborne only used on Relic Runes and Altar Maps.
R/?
Not sure on attribs just have lvl 6 Fertile and Symbiosis, 15 WS and like 10 in Expertise
Oath Shot{E}
Barbed Trap
Flame Trap
Dust Trap
Whirling Defence
Fertile Season
Symbiosis
Frozen Soil
This person just lays traps everywhere keeping blind up as much as possible against balanced and iway(really helps against Warriors). Against a Spike group this person has to keep Fertile and Symbiosis up at all times.
Me/Mo
15 (11+3+1) Domination Magic
10 (9+1) Fast Casting
10 (9+1) Inspiration Magic
Energy Surge{E}
Energy Burn
Diversion
Signet of Humilty
Cry of Frustration
Mantra of Inscriptions
Remove Hex
Res Sig
Anti-Caster. Anti-Blood Spike and Rainbow Spike. Helps get rid of hexes. GOTTA LOVE IT!
N/Mo
15 (11+1+3) Blood Magic
6 (5+1) Death Magic
9 Healing Prayers
Rest in Soul Reaping with Minor Rune
Blood is Power{E}
Well of Blood
Well of the Profane
Consume Corpse
Shadow Strike
Life Siphon
Healing Seed
Res Sig
This person will help hold halls because of the wells. Against IWAY WoB will do wonders against the Disease, Bleeding and Burning, Profane will help against those dam Bonds,Aegis and other stuff they might have and Consume Corpse is just to keep Spike groups from pulling off a Well. Spamming Life Siphon everywhere adds to the Pressure dmg and Shadow Strike Helps with Spike. BiP will be spammed everywhere and tried to be kept on the Bonder at all times as well as anyone else that needs energy.
With these next few chars if u have to explain how to play them, find people who already know how or u will be in a lot of trouble.
Mo/Me
9 (8+1) Divine Favor
15 (11+3+1) Healing Prayers
9 (8+1) Protection Prayers
9 Inspiration Magic
Spell Breaker{E}
Infuse Health
Orison of Healing
Dwaynas Kiss
Aegis
Holy Veil
Inspired Hex
Channeling
Mo/Me
9 (8+1) Divine Favor
15 (11+1+3) Healing Prayers
9 (8+1) Protection Prayers
9 Inspiration Magic
Shield of Deflection{E}
Heal Party
Heal Other
Orison of Healing
Dwaynas Kiss
Healing Seed
Inspired Hex
Channeling
Mo/Me
11 (10+1) Divine Favor
15 (11+1+3) Protection Prayers
6 Inspiration Magic
Rest in Smiting Prayers with Minor Rune
Life Bond
Vital Blessing (up instead of Bonds against spike)
Blessed Signet
Balthazars Aura
Mantra of Inscriptions
Aegis
Restore Conditions{E}
Protective Spirit
FOR ALL OF THESE CHARS I HAVE DONE THE ATRRIBUTE POINTS ALL FROM MEMORY AND ONLY AS A GUIDE LINE SO IF THEY DONT WORK OUT CHANGE THEM.
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Apr 12, 2006, 10:42 AM // 10:42
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#3
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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It goes through because it isn't aimed directly at your target, it's 'in the area', much like how chillblains can kill SB if it gets the right enchant.
To add to the warrior stuff mentioned in the above post... you have 6 energy skills on your bar, 2 of which cause an exhaustion. Are you serious? You really should try the build out before making him a wannabe-elementalist. After 1 gale (which is now 10E) you've just spent 20 energy... you can't really do much after that. The necro's BiP isnt going to help him either due to the exhaustion.
I don't like the monk setup either. A healer with SoD? No guardian?
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Apr 12, 2006, 09:30 PM // 21:30
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#4
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Ascalonian Squire
Join Date: Jan 2006
Guild: Villians of Oceania [voO]
Profession: W/R
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Well yer the E/W kinda does suck, was just an experimental thing, will prolly never work. But on the Monks the Healer has SoD because WoH isnt really that important, and because the bonder wont have Gaurdian.
PS: I ment Balthazars Spirit not Aura, oops.
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